Sunsetting Studio support for Windows 7, 8.1, and MacOS 10.13

Mmm, in a perfect would you would only need 4Gib of RAM, but this is unfortunately not a perfect world :frowning: I don’t even believe Word would run with 4Gib right now…

2 Likes

It did 15 years ago.

Why can’t you make the world more perfect?

2 Likes

i did some intensive multi tasking on a MBA 2012 running windows that had 4gb of ram (while doing stuff that normally takes 7 out of 8gb on my main desktop)

the reason people say to get more memory is they see more memory being used in task manager. software is built to scale and use all ram possible, free ram is wasted ram

3 Likes

This is the same thing that we though with storage we thought that 64gb of storage was enough to take us to the moon but now 64gb is becoming the standard for ram :skull:

1 Like

There are only three (maybe four) sets of computers that I know of which have at least 64 GiB of RAM:

  1. Chapman University’s Dodge school’s workstations,
  2. The art and engineering workstations at the CSUF library, and
  3. The computers in the Open Lab at Visual Arts Building H at CSUF.

The latter two have 128 GiB and carry RTX 4090s.

1 Like

I just upgraded to windows 7 because the end of support for windows XP and now you’ve Sunsetted windows 7? how am i going to develop now?

2 Likes

As a windows 7 user, I’m punching the air.

2 Likes

I want it to be supported on android TV (really).

1 Like

theres also all the extended support for windows 10
roblox waited until windows 7 was 100% discontinued (all extended support dates went by, including exceptions) before deciding to drop support, so its likely theyll do the same with 10

2 Likes

Me too, especially when you try to dock tabs, it’s in a whole other level!

1 Like

Yeah 64gb is pretty overkill even ddr4 for consumer builds even the most demanding tasks i have runed didn’t take more than 20gb and they are getting 64gb of ddr5. :skull:

3 Likes

In addition to requiring Windows users to use Windows 10 or higher to use Roblox Studio, we’re also increasing the requirement for Mac users to use OS 10.14 instead of 10.13. This change will go into effect on March 20, 2025.

12 Likes

Hey sultán Rōblox!

Are there any particular system-level APIs that Mac OS 10.14 has which 10.13 doesn’t.

Do you think in the future we are getting linux performance updates.

It seems this has updated to end support for macOS high Sierra, eh, that’s old as heck. No one uses that anymore so, nothing to argue on.

1 Like

Windows 8.1 released in 2013M and Windows 10’s first retail build released in 2015M. Two years apart.

However, many subsequent versions of Windows 10 came out. And it’s hard to find a computer with an OS less updated than Windows 10 21H2. And I mainly look in universities and hotel business centres.

I found a computer at a Springhill Suites with a taskbar that’s skinned to look like Windows 7. Difficult machine to execute arbitrary scripts on. But I still saw the Windows 10 Explorer.

The Mac situation is different because Rōblox specifically pinned Mojave as the minimum support version.


I’m reading the changelogs for developer APIs that were released in MacOS 10.14 Mojave. I don’t develop software on Apple platforms, so please give me feedback if I’ve missed any important context or if one answer just makes much more sense than all the rest.

Why … oh why … would Rōblox remove ‘support’ for systems older than Mojave?

  • The fact that alerts get triggered when a 32-bit application launches
  • British English localisation
  • The fact that user approval is required for some AppleScript events to be sent from Studio
  • Support for custom models in Core ML?
  • HTTP/2 connection-reuse support in URLSession objects
  • Deprecation of OpenGL and OpenCL frameworks???
  • Shenanigans with NSVisualEffectView?

0 voters

what about testing pc controls?

I honestly don’t get it, high sierra came out in 2017 and mojave in 2018, surely these would of ended earlier, also they are old AS HECK.