Superbiz Catalog allows you to have a browsable catalog for players to purchase items. The open-source models that allows you to buy items with id, requires the player to go to the website to browse for items, and copy the id, when with superbiz catalog they can be browsing in-game, without the fuss of ids.
Realistically, no player will be using the id based one, since they can just purchase the goods on the website whilst they get the id, the id based one were just made for people to publish places, and save 40% when buying goods for themselves. This catalog is for creators to have extra profits from their players.
Very well made and executed, I do want to let you know that if you do (and you should) make some aspects of it purchase-only, as many others don’t know, to move it to creations feedback!
I can very much vouch for this, I implemented the Super Biz catalog system into my game ‘Bakery Simulator’ a few weeks ago. I’ve seen revenue from assets increase by as much as 80x since adding this.
To be perfectly clear, it still doesn’t make up a significant chunk of my revenue, but it went from practically nothing to a decent amount of extra cash for zero effort on my part. Great stuff!
It’s a built in Roblox feature. When a item(gamepass, shirt, ETC) is sold in your game you get a 10%-40% cut of the revenue(depending on what the type of asset sold is).
It comes out of the seller’s portion of the pay, so if I sold a gamepass for 10 robux in your game, I would get 6 robux instead of 7, because you would get 1 Robuck from the commission.
Using the catalog in almost all my games, you can easily integrate the catalog in your game and use your creativity on how players can use the catalog.