My brother @rolbloxguy1876 modeled this helicopter in Blender and I scripted it. In my game, it’s going to be a supply helicopter of sorts. When you buy a new base building item, the helicopter flies in to deliver the goods.
(the helicopter can first be seen in the distance at 0:18 and fully seen at about 0:30)
Opinions and feedback are welcome of course! I do ask that you try to keep it to the movement of the helicopter and particles and the like, and not on the helicopter itself. Because I wasn’t the one that modeled it.
I do plan to add the cargo being towed beneath the helicopter on a rope/rod constraint, but I’m running into some weird physics issues. If nothing else, the cargo will just be attached directly to the bottom of the helicopter.
(the truck was also modeled by rolbloxguy1876 in Blender and scripted by me)