Support on Track Generation

Hey there,

I’m looking for a similar approach to a track generation to this game: Bobsled Run (TERRAIN!!) - Roblox
This is because i’ve tried many similar approaches using things like bezier curves to achieve a smooth curved track, however it seems to be in this game they’re using the spacek track plugin and some sort of compiler, or custom track.

What i’d like to know:

• How could I achieve similar effects, or create the track using the spacek track plugin.
• Is there a way to do this without the track plugin and use things like bezier generation or catmull splines?

I’d just like a bit of guidance of sort in how I could either achieve it, or a similar approach to the game. This is because when using bezier curves they tend to throw a fit when the orientation exceeds 180 degrees and also the sizing of the models that are created over the spline are not sized to fit perfectly and either have a lip when the banking changes or have a gap between 2 sections.

If anyone has a solution or had a similar problem could you please share! ^^
P.S If this is in the wrong tags, could you let me know so I can change it