Surface Appearance AlphaMode: Transparency looks washed off when viewed through the client

I’m working on a forest scene and upon placing the trees with a script that runs after hitting play, the trees’ leaves, which use the new Surface Appearance feature with the “Transparency” BlendMode, seem a little washed out and far too transparent when viewed from the client’s side. However, they look just fine when viewed from through the server.

https://gyazo.com/490ee72c0aff26fe861418eca1b5123a

The transparency issue cannot be seen when using the “Overlay” Blend mode.

Since this is the only real way to make transparent backgrounds for objects like leaves I haven’t really come up with a solution to this issue.

If you happen to know something about this then please share. Thank you!

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After some inspection, I believe this might be caused by the new ambient occlusion update that was recently made live.

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This big is still apparent sadly too. I haven’t found a way around it.