Surface Appearance color constantly changing on it own

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Screenshot 2025-01-09 080024

Basically, i drew a texture using substance painter then applied it to surface appearance WITH transparency, under a mesh, that is those bunch of clouds looking thing on the image

The problem is the top image is how i colored it the other day, the second picture is the color somehow messed all itself up today when i logged in studio, this is the second time it happened with drastically random without my authority color changed, and it just abolished the original base color which meant i cant even change the color to how it was in the first image for example

i wonder where the issue comes from

Try checking your graphics settings, if it’s on automatic things may appear differently when playtesting, same as if it were on low or high at different points

oh no, this doesnt have anything to do with playtesting, it happens in building mode, color changed differently last time so it just cant be it, also i did try to playtest and playing around the graphics setting, nothing changed sadly