Surface Appearance transparency fuzzing textures

Issue Type: Display
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2021-04-27 09:04:00 (-07:00)
Date Last Experienced: 2021-04-27 09:04:00 (-07:00)

Reproduction Steps:

  1. Insert a mesh
  2. Insert SufaceAppearance under the mesh
  3. Under SurfaceAppearance properties change
    -Alpha Mode: Transparency
    -Color: Any texture that supports transparency

Expected Behavior:
I don’t know if this was intended behavior or not, but I would expect the texture to look a bit crisper around the edges.

Actual Behavior:

Workaround:

4 Likes

It may be possible that the image itself is fuzzy. May
you please post an image of that texture here?

This is how the surface maps handle the alpha transparency at a lower graphics level, if you try to look at it with the graphics settings cramped up to the maximum you will notice how it got layers instead

alpha if your graphics level is under 17

alpha if your graphics level is 17 or higher

This is most probably for performance purposes so a fix might be here soon

5 Likes

This is actually expected, with AlphaMode set to Transparency and MeshPart.Transparency set to 0, the semantic is “screen door transparency”. This is why it looks dithered/noisy. With higher quality level, we utilize some technique to make it look smoother.

We have long term plans to expand the options and flexibility offered by SA, but we do not have yet a date to announce as we are working hard to move the current SA functionality out of beta.

6 Likes

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