Issue Type: Display Impact: Moderate Frequency: Constantly Date First Experienced: 2021-04-27 09:04:00 (-07:00) Date Last Experienced: 2021-04-27 09:04:00 (-07:00)
Reproduction Steps:
Insert a mesh
Insert SufaceAppearance under the mesh
Under SurfaceAppearance properties change
-Alpha Mode: Transparency
-Color: Any texture that supports transparency
This is how the surface maps handle the alpha transparency at a lower graphics level, if you try to look at it with the graphics settings cramped up to the maximum you will notice how it got layers instead
This is actually expected, with AlphaMode set to Transparency and MeshPart.Transparency set to 0, the semantic is “screen door transparency”. This is why it looks dithered/noisy. With higher quality level, we utilize some technique to make it look smoother.
We have long term plans to expand the options and flexibility offered by SA, but we do not have yet a date to announce as we are working hard to move the current SA functionality out of beta.