I’ve been working on making planet models that are rendered in a viewport frame. In roblox studio this looks great.
However, the same exact texture viewed through the same exact viewport frame billboard GUI looks like this in the actual game. (From a different angle of course)
My graphics settings are set to max in both cases. And for the record, when tested in an empty baseplate with nothing else going on, it works correctly in both studio and in game. It only breaks in the full game.
What may be causing this?