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Alright so I’m seeing if there’s any way to cut a meshpart while using PBR or Surface Appearance without the textures changing resolutions.
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I tried scaling down the part put its resolution stretches the res and it looks horrible. (part the right)
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The only way I know to fix this is by just covering it with another part but it’s kind of annoying doing that. This is how it looks without scaling it down but hidden with a part,
Then it looks like this on the other side: -
So in simple terms I need a way to either slice a mesh part without the Surface Appearance resolution changing or I need a way to scale it down and make it look normal.
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This would be a lot of anyone could help me, thanks.
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