Surface Appearances seem to not be working?

With the new “Future” lighting released, I tried to use the new Surface Appearance object. However, in the properties, it’s not showing me the various fields for mappings. Is this a studio bug?

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A number of properties for it are tagged as LocalUserSecurity which is why they aren’t showing up. Why that might be, I don’t know. Perhaps they don’t want people using it before it’s released.

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It’s still pending on the release notes:


There’ll probably be an announcement before it’s live.

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This feature is not yet ready for use. Ideally we should hide it from the insert menu until it’s ready. We will make an announcement when you can use this.

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Got it. Thank you for the info. I was just a bit confused because it popped up in the live studio.

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Do you have a general idea when SurfaceAppearances are going to be live? I just wanted to scope the project release date since if it’s not getting released within a few months, I should just use regular Roblox materials for now.

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We split the whole “custom PBR textures” project into 2 parts:

  1. SurfaceAppearance only for UV-mapped MeshParts - will launch a Studio only beta in a few weeks and enable in games once it’s stable
  2. Generic tiled materials that work on all Part types - will release a few months from now
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Awesome. Thanks for the info. In terms of SurfaceAppearance only for UV-mapped MeshParts, this means stuff like roughness, normal, and various height maps right?


^^ Here are the weapons without PBR



^^ Here are the weapons with PBR

Can’t wait… hahaha

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This makes me wonder, would pbr decal instances ever be a thing?

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Hey! are there an updates on this? Tiling is really important, as it makes it tens of times harder to set up a game that uses PBR textures, when you are unable to tile the PBR textures.

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I know this topic is not active, but I really want tiling to be added since I have a perfect seamless surface apperence material that I want to use for a floor, but I don’t want to keep Ctrl + D around about 100 times for a simple floor.

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It’s been quite a while - Is there any update on the second half of this? Currently, I have to make unique UV-mapped meshparts for every tiled PBR material I make, and it really does begin to impact performance for the end-user.

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Hey! when could it be avaible to tile PBR texture? its really important when you are making a game full of realistic PBR meshes.
I am really waiting for this release.

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