Surface gui click detection is offset

Ive been having an issue for quite some time now where click and hover detection for buttons in screen guis is offset, causing janky and often just wrong click detection.

As you can see in the above video, hover and click detect seems to be offset outwards from the center of the screen, allowing me to click on buttons when I shouldnt and not click on them when I should.

Does anyone know if there is a good fix for this? Weirdly enough, the problem seems to be greatly reduced in the editor, but it does happen in run mode and in the actual game.

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