The further the camera is from a surface GUI (optional image label), it starts offsetting it on it’s own which should not happen.
To recreate this issue,make a Surface GUI with an image label in it and place something in front of it as seen in the video, the further the camera is the greater the offset becomes, this issue ruined a lot of my projects and i had to overcome this issue with Decals which ruined a lot due to Decals having no brightness settings and other features
Im running Windows 10.
Expected behavior
I want the surface GUI to properly stay in place no matter the distance between the camera and the Surface GUI.
It is indeed, but for my creations this feature is a game breaker because this is the only way I can properly light up a surface that is an image, I can not use light instances because 211 lights at once will fry peoples computer. All i hope is that it will be fixed soon because using the unclamped decal color values to make it glow doesn’t work when no light is hitting it