When creating a surface GUI with a textlabel, the text always comes out a little fuzzy. However, when I join other games with similar builds their text is really high quality. Am I doing something wrong?
Mine:
Theres:
When creating a surface GUI with a textlabel, the text always comes out a little fuzzy. However, when I join other games with similar builds their text is really high quality. Am I doing something wrong?
Mine:
Theres:
you can try changing the studs per pixel value, this is essentially the resolution of the gui.
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