I’ve been working with surface GUI’s a fair bit recently, but I’ve noticed one thing. The text on a surface GUI is very difficult to work with. Either it’s two small, too big, squished on the X axis, or very low quality. I know some of these issues can’t be fixed, but is there a way to make the text not squished?
This is due to the aspect ratio of the SurfaceGui’s CanvasSize
property not being equal to the aspect ratio of the size of the surface it is on.
For example, if the size of the surface that your SurfaceGui is on is (20, 5), meaning an aspect ratio of 4:1, then you would want the CanvasSize
of your SurfaceGui to be something like (200, 50) as this has the same aspect ratio and stops any stretching. It doesn’t have to be this exact size, just two numbers that have the same aspect ratio.
(There is a plugin that I unfortunately am not able to find at this time that does this for you. However, if someone else reading this knows which plugin it is, feel free to post the link to it.)
ok thanks!
No problem! (Mark my post as the solution to let other people browsing Development Support know that your issue is solved)