Surface Gui weird clipping

Surface gui’s seem to clip descendants weirdly. Gui objects which aren’t even off the surface get completely clipped, even without any clipDescendants toggle set to true. It’s very frustrating when objects that can even be near the middle will just get clipped for no apparent reason.

EDIT: It seems to clip depending on the canvas size and not if the gui is actually off the surface. However GUIS SHOULD NOT BE CLIPPED WHEN NO CLIPPING VALUE IS SET TO TRUE EITHER.

Would it be possible for you to upload the GUI as a model so we can take a look?

You aren’t using rotated GUIs by any chance, are you?

Nope not rotated.

Try setting the x scale position of GainTime above 2.67.

EDIT: It also happens independent of the parent.

I’m also getting this problem.

The information in the last row of cells gets clipped out.

I’ve found that this only happens when the game is running. If I save that model to a file, and then bring it back in when the game is not running, there’s no issue. Then, when I press play, it happens again. Try it for yourself.