Surface light dont works properly

Hellow fellow developers. I got a problem with my surface light.

I want to make surface light work properly on all graphic levels how it works on high graphic mode.

I searched up Internet for solution but didnt found.

Low graphic mode:

Medium graphic mode:

High graphic mode:

I use future lighting mode and that lamp on the shelf uses point light and it works properly.

You cannot make lights render well on extremely low graphics levels. Thats what graphics levels are for, to mediate the rendering stress on your device.

Is there a way to light up a specific zone and light would work for all graphic modes

PointLights might be your best option.

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