If you have a cylinder and put a surface light in it some weird stuff happens with the lighting. https://i.gyazo.com/5dbfb4f94c407019a000056ceeaa1ba4.mp4
It only breaks in studio, as the new future lighting only exists in studio.
And it breaks 100% of the times.
How to replicate:
- Set the lighting engine to “Future”
- Create a part, in the example it is a cylinder.
- Set its size to something big so it is easier to see, in the example the size is: 1, 200, 200
- Take a surface light and put it in the part, and set the face to one of the big sides. In the example it is “Left”
Place file: Example.rbxl (79.7 KB)
And that is how to reproduce it, i hope i explained it well.