Surface lights breaks on Cylinders with the new Future lighting

If you have a cylinder and put a surface light in it some weird stuff happens with the lighting. https://i.gyazo.com/5dbfb4f94c407019a000056ceeaa1ba4.mp4

It only breaks in studio, as the new future lighting only exists in studio.
And it breaks 100% of the times.

How to replicate:

  1. Set the lighting engine to “Future”
  2. Create a part, in the example it is a cylinder.
  3. Set its size to something big so it is easier to see, in the example the size is: 1, 200, 200
  4. Take a surface light and put it in the part, and set the face to one of the big sides. In the example it is “Left”

Place file: Example.rbxl (79.7 KB)

And that is how to reproduce it, i hope i explained it well.

3 Likes

thank you, we will investigate

3 Likes

this should be fixed now and will ship shortly with one of the following releases. thank you!

I’m still getting these issues with todays current version of the future lighting. https://gyazo.com/49a6fc3f58c21304d53c51afba470707

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