local Clone = game.ReplicatedStorage.Items.LightInkDrop:Clone()
local RayCast = Ray.new(EndPoint, EndPoint - StartPoint)
local Hit, Pos, Normal, Material = workspace:FindPartOnRayWithWhitelist(RayCast, {workspace.Terrain}, true)
All I want it to do is just align the object with the surface normal.
However, the object that I am trying to align to the surface normal is just facing a random direction.