SurfaceAppearance fades in Transparency AlphaMode

Future lighting’s HBAO Does not work, not sure if you saw it but the future is bright team wont respond that they’re looking or anything.

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I’m still seeing the thin transparent issue at a distance, with newly published SA leaves. In studio is looks fine, in game I get the see-through look from a distance.

edit:
so switched it to shadow map and it made the leaves look opaque, went back and switched it back to Future, went in game to take a screenshot for this post, and now it looks right? So, idk if its fixed, but it stills seems to be an intermittent problem.

edit:
I had the issue again, adding a new forest, same fix worked, switching to shadowmap publishing then switching back to future, very strange, pictures:

Future first publish(thin/transparent at distance):
image
but from close up they’re not transparent:
image

then publish as shadowmap, then publish again as Future, fixed:
image