Issue Type: Display Impact: High Frequency: Constantly Date First Experienced: 2021-02-12 00:02:00 (-05:00) Date Last Experienced: 2021-02-22 00:02:00 (-05:00)
Reproduction Steps:
When opening the file, one of the trees render accordingly and the other is faded and transparent. Both have the same properties (duplicates).
There’s a reproduction file in the private message part of this.
Expected Behavior:
Both threes should render the same, preferably not transparent.
Actual Behavior:
One of the tree, which is a duplicate from days ago, renders transparently the further you move away.
Workaround:
If I copy over the surface appearance, it works for the length of the session. It doesn’t work the next time the place is opened, nor in play mode.
Same here. Hoping Roblox fixes this and other issues with SurfaceAppearance. The current issues really limit and slow down development for me and my team. Please look into this Roblox!
I experience this same issue, it really ruins the look of the map. From up close the trees look fine, but it seems like they get more transparent the further you get.
Have you found a solution to fix this? PBR works fine with other things within my showcase except for these palm trees and it throws off the whole theme.
This is a bug where we’ve done the extra processing on your textures to make the PBR shading work and make the leaves appear “fuller” at a distance, but the processed data got lost by the time you next open the place in studio or play in-game. This is somewhat complicated - it seems to happen less often if you’re not using Packages or Team Create, though it can still happen in those cases. We have a fix for this, but it will take some time to release and make sure there aren’t any new problems.
Hi , how long does it take to make surface appearance fully working ? The surface appearance is in regular roblox studio but their properties are strange and they are not working , they are not even working on roblox . Some developers have reported that they would like to use PBR in roblox games to make high quality graphics but the fact that it is still on test have really screw up their plans to enhance graphics quality .
We enabled a fix for this on Monday and it appears to be stable. If your places have any SA Instances for foliage that “looks too thin” or anything that appears to lack PBR details in-game, you can fix this by opening the place in Studio (this will automatically detect any broken SA’s and fix them) and republishing. SA’s should no longer be getting stuck in this broken state, so republishing to fix this should be a one-time action.