Above is what it looks like in studio when I import everything
Above is what it looks like in substance painter.
I know the issue isn’t the UV as its plenty big enough for this small task. (shown below)
what could be the Issue?
Above is what it looks like in studio when I import everything
Above is what it looks like in substance painter.
I know the issue isn’t the UV as its plenty big enough for this small task. (shown below)
Try pre-triangulating the mesh before export? Some 3D programs use different algorithms to triangulate meshes, sometimes it can mess up normals that are baked from high poly to low poly meshes. Not sure if this is a case of that though…
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.