When inserting this mesh into Studio and attempting to give it a surface appearance, all components of the surface appearance worked besides roughness. Roughness is what gives metallic objects their metallic, shiny look. This is what the golden gun looks like with this roughness not working.
I have each file put into each correct place. I triple checked to make sure of that.
A proposed solve included setting the EnvironmentalSpecular in the light properties to 1, but that distorts the color and does not make it look good at all.
Another solve was changing the name of the asset in case it got moderated while it was uploading, but that did not work either. Any idea on how to get the roughness to apply?