We’re having some odd shading artifacts on our
SurfaceAppearance textured meshparts. As you can see in the video below, the hat’s scarf has weird shadow/shading artifacts. When I set the SurfaceAppearance’s
Overlay, the problem resolves, but we require
Transparency for the desired look. I also tried filling in the SurfaceApparence’s Metal/Normal/Roughness maps with “blank” textures to see if that was causing any issues, with no change.
Additionally, changing the Lighting tech from
ShadowMap resolves the issue, but we need
Vertex lighting for performance reasons.
This all suggests that the shading artifacts are due to some kind of Lighting issue or something, and I’ve seen similar issues with models containing
Humanoid objects, but I’m unsure of solutions.
I’m looking for any low-impact workarounds or situations where you’ve found the same issue - if it’s a bug I can file a bug report.