In my project we use SurfaceAppearance objects for clothing on our NPC characters. We store 449 SurfaceAppearance objects in a folder like so:
In the case of my game it’s a little over 500 lines of information that gets spammed in the output whenever I start a test or end a test. Opening a local file with this folder or opening a team create with this folder also spams the output. No user interaction with these objects are taking place, they are just sitting idle in a storage folder.
I can filter out Information prints but I can’t fitler out the SurfaceAppearance error prints. I can turn off Studio sourced output entirely but I lose command bar output + other important information. To the best of my knowledge there are no other solutions aside from deleting the objects which is not ideal.
The exact outputs vary from test to test but the volume of information outputted is consistently overwhelming. Some days I’ve opened up these places my output window is spammed but every so often there is no spam, I have not noticed a consistent trigger.