Really good update. transformed my hand painted helmet into a metalic pbr texture and its doing the job correctly !
my only suggestion for this is to split metalness/roughness scales instead of having them both in one single specular scale property. this can be a problem for a huge game with multiple asset styles as metalness/roughness values can change depends on the asset.
normals depth would be a cool feature to add as well.
Can’t wait for this to go out of Beta!
Question:
Does this impact the framerate in games? Will this update have potential to lag players or worsen the games’ performance whatsoever?
Over time Roblox has been updating and bringing in new technology to make sure another person doesn’t call Roblox a “Lego Game”.
Love the update, amazing as usual!
Wow! This surely is amazing.
Combining this with Future Lighting will make Roblox realistic!
I don’t think some 2007 players will recognize roblox today!
This update seems pretty cool. Can’t wait to use it.
If only my PBR materials got through moderation. It’s not like I need rounds and rounds of testing on images before I get it right. I AM SO GLAD that we don’t have to wait for moderation and can directly use our local images directly in studio. It makes development so much more quicker.
P.S if you didn’t get, you have to go through moderation it takes forever. I’m very disappointed. Is there any plans on letting us use local images and then allowing us to choose when to upload it to Roblox? Compared to other engines it takes years to get it right. Would it be better to simply modify studio manually for this behavior?
Actually nuts
I’m also a fan of making new features like these into objects placeable in parts rather than applied from some obscure methods via scripts or something- been seeing the trend return to objects which is easy for existing/ new devs to pick up