When viewing a mesh with a Forcefield material, with a SurfaceAppearance that has a TintColor inside a ViewportFrame, its color is appears significantly different from that same mesh in-game.
Here’s a file to reproduce the bug:
SurfaceAppearanceTintViewportFrameBugReport.rbxl (89.7 KB)
System Information:
AMD Ryzen 7 1700X Eight-Core Processor
16.0 GB Memory
AMD Radeon ™ RX 580
Expected behavior
SurfaceAppearance’s TintColor should match between what’s rendered in the ViewportFrame and the main camera.