SurfaceAppearance Tint produces the wrong color inside of ViewportFrames, in some cases

When viewing a mesh with a Forcefield material, with a SurfaceAppearance that has a TintColor inside a ViewportFrame, its color is appears significantly different from that same mesh in-game.

Here’s a file to reproduce the bug:
SurfaceAppearanceTintViewportFrameBugReport.rbxl (89.7 KB)

System Information:
AMD Ryzen 7 1700X Eight-Core Processor
16.0 GB Memory
AMD Radeon ™ RX 580

Expected behavior

SurfaceAppearance’s TintColor should match between what’s rendered in the ViewportFrame and the main camera.

4 Likes

Thank you for the report and repro file! We’ll be looking into this issue.

1 Like