SurfaceGui clipping issues

Ok so I have 2 parts the first part is in front and its the black part,its the static part. I have a second part which is animated with Motor6D that moves left and right which has the parts that move. Problem is when its rotated on certain angles it clips in front of the black part which I dont want. How can I fix this?
Here is the video link

Couldn’t you move the black part slightly forward to prevent clipping?

He probably wants it to look like a flat-screen. I know how GUIs work, so you change the ZIndex of the ImageLabel. Here is an article on ZIndex.

Higher ZIndex renders OVER lower ZIndex. You could experiment with this.

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the black part is infront of the other part buy a small distance already and the black part already has a bigger zIndex on the imagelabel

Ok then, I don’t know whatever the hecc happened here…