I’m making a game with 2D sprites for everything that rotate to look at the camera, but I’ve now started to notice issues.
As seen in this photo, the house clips with the (non-rotating) fence from certain angles.
In order to achieve the effect in the way I have, I had to use SurfaceGUIs on anything with a pixelated sprite. Is there anyway to fix this weird clipping issue, or is this something I’m just gonna have to deal with?
