SurfaceGUI disappearing when in close proximity based on Camera View

  • I’m trying to create a smooth gradient texture on a Part.
    I am using SurfaceGUIs with UIGradients to achieve this effect.

  • When a player walks close to the SurfaceGUI, it suddenly disappears unless the player walks away or moves the camera farther away.
    (The yellow portions are the gradients.)

  • Didn’t find any resources on this to help solve my problem.

I am a novice at GUI usage, so please lend me any help you can on this issue. Thanks.

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