SurfaceGui discoloration/saturated colors

Type: UI Property issue


ISSUE:

When I was designing with my surfaceGui, I just realized that the colors on a surfacegui with AlwaysOnTop set to true is different from being false.


Example:
Screenshot 2024-02-28 212335

notice how the top two colors are easy to see the difference, while the bottom ones are almost identical (this is why i am guessing it is due to saturation)

DETAILS:

These are the colors when AlwaysOnTop is set to true

  • #808080 (RGB: 128, 128, 128) – bottom color of the image
  • #333333 (RGB: 51, 51, 51) – top color of the image

These are the colors when AlwaysOnTop is set to false

  • #828282 (RGB: 130, 130, 130) – bottom color of the image
  • #202020 (RGB: 32, 32, 32) – top color of the image

Here are the properties of the ui with AlwaysOnTop set to false:


ATTEMPTS:

My attempts were just how i usually do it. Going to the dev forum, and outside sources (e.g. YouTube). And since I seemed to not find any posts relating to the issue, I decided to make this post.

If there is no solution to this, my temporary/permanent fix would be to eyeball it and recolor it to look close to what the AlwaysOnTop image looks like.

Thanks!!!@

With always on top being to false, the surface gui’s color will adapt to the current lighting and shadows

Yea, but is there anyway i can keep the colors as accurate as possible?

The only way would be turning AlwaysOnTop to false

But thats the only inaccuracy. What im saying is that when AlwaysOnTop is true, it displays the accurate colors, not false

might be considering colorcorrection

If it’s turned off you can change the brightness property

Screenshot 2024-03-03 112115

Doesn’t really work
LightInfluence = 0 btw
and Brightness = 2

I figured it out!
Well, the closest solution.

Apparently setting the lighting technology to Compatibility made all of the colors accurate again. Reason why I say closest is because when I compared it to the actual color in mspaint, vs the screenshotted color, it was only a bit off by either brightness, or hue (Which the color difference is not noticeable in game unless if you looked at it hard like I did)

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