SurfaceGui glitch

So I started working on a place a few hours ago, and I noticed that GUIs inside of the SurfaceGui start to disappear towards the far right and bottom of the SurfaceGui. I don’t believe this is intended behavior, and I do not know what is causing it. All GUIs that have ClipsDescendants set to true have a scaled size of UDim2.new(1, 0, 1, 0), and the CanvasSize of the SurfaceGui is Vector2.new(1600, 1200).

Here is the place where the glitch occurs.

SurfaceGuis do have a maximum size where objects stop to render. I’m not sure why this is. Just decrease the pixel count I guess.

That makes no sense; why have a CanvasSize property if there’s a render limit? An admin response would be greatly appreciated.

Yeah, there’s just some abuse of SG without parts. You see, SurfaceGUIs were never intended to work on their own, without being attached to a part. The fact that they do somehow work is just an oversight.