In the images, I am using a curved mesh (Found in toolbox), and I would like to add UI to it, almost like a curved TV. I’ve got the positioning correct, however the UI itself doesn’t directly stay on the Union itself, instead floats in the air, a few feet away. The union doesn’t have any extra room, as when highlighted it surrounds all of the areas correctly. How can I make the UI move to sit directly onto the mesh?
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Unions and Meshes use decals and textures like a Part. If you go to your View tab in Studio and select the Bounding Boxes option, you’ll see the rectangular bounding box of the Mesh you have. Decals and Unions are placed on the surface of the Mesh, but I think a GUI is placed flat on the Bounding Box surface.
If the image is just a static picture of the screen why not just use a Decal?
Also, please don’t confuse people by referring to Unions as Meshes!
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