So, I was trying to make something in my game and I found this bug:
Whenever you create two SurfaceGuis inside StaterGui, and put the same part in adornee, one the surfaceGuis wont be able to detect input.
Here´s an example.
In this case I put two buttons, one red and one green, each one in a different surfaceGui, and made this local script in startergui:
script.Parent.Red.TextButton.MouseButton1Click:Connect(function()
warn("RED")
end)
script.Parent.Green.TextButton.MouseButton1Click:Connect(function()
warn("GREEN")
end)
Here´s what happens:
(I´m clicking on both buttons btw)
As spected only one works, Why? Is this a bug?