So it looks like images in SurfaceGuis are unloaded when they are out of your camera view, but it’s happening while still in the camera. See pictures below:
All I did here was rotate my camera a bit, and the image disappeared.
So it looks like images in SurfaceGuis are unloaded when they are out of your camera view, but it’s happening while still in the camera. See pictures below:
All I did here was rotate my camera a bit, and the image disappeared.
Duplicate of http://developer.roblox.com/forum/client-bug-reports/5621-surface-guis#163767
According to Max, fixed in a future version.
Oh, I didn’t see that thread. Thanks!
The bug seems to have resurfaced
Edit: Only in a weird circumstance explained below, oop
Repro?
This is expected - the surface guis assume that they do not go out of bounds of the parent part, and are culled using these bounds.
(Changing this would require tracking max size of UI elements which is possible but probably non-trivial to implement)