[quote] [quote=“Dinizterz” post=118029]…which I don’t think deserves fixing because it’s not a proper use of them.
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This is where you’re wrong. SurfaceGUIs were purely designed to throw GUIs onto bricks. I can even quote ROBLOX on the fact that they were designed for anything. Not just menus in a 3D space, which would be broken with this bug anyway.
Source: http://blog.roblox.com/2013/12/put-a-gui-on-that-surface/
Perhaps ROBLOX didn’t see SurfaceGUIs being used like this, because they didn’t know what to expect. Saying “You’re using them wrong” isn’t a great solution to anybody’s problems.[/quote]
I’m not dissing your way-of-design, you can get creative with it- however: “It’s probably really costly to use SurfaceGUIs just for pseudo self-illumination” - gkku, it’s laggy to use SurfaceGUIs this way, making it inproper. It’s a big turn off to see SurfaceGUIs as a static object, like seeing a sign with “Drinks” on it and nothing else. it’s costly to have them, they should at least be getting animated in some way.[/quote]
This isn’t a thread about how someone uses a feature and If you haven’t noticed yet, some users here aren’t worried about performance. Besides, this bug affects anybody working with any SurfaceGUIs. It doesn’t matter if it’s animated or a solid color.
You’re not even sure if SurfaceGUIs take up much more performance, using quotes with words like “Probably”
You’re also, apparently, saying that the example I linked above is a big turnoff since it’s static and not moving. I’ll have to disagree here. It pulls off the desired effect very well if you’ve ever seen the real amusement park ride that this place is based off of. Bright neon lights that are beyond ROBLOX’s color palette is a great use for SurfaceGUIs.
And I’m not defending my place, it’s not even mine that I have posted above as an example. I don’t even know why you’d bother bringing up opinions much like “This doesn’t look good anyway, don’t bother fixing it” when this problem is persistent for anybody working with SurfaceGUIs.
This is a bug report thread. Treat it as one.