I have this issue where SurfaceGUIs are overlapping with eachother.
I have tried:
- using a decal instead of a surfacegui on the well’s ground
- setting the zindexbehavior to global on each one of them
- having a higher zindex on the 2d rig than the surfacegui on the ground
- settings “AlwaysOnTop” to true for the 2d rig, but that ruins lighting for it.
This issue still persists. Does anyone have an idea on how I can fix this or a workaround?