SurfaceGUIs overlapping with eachother issue

I have this issue where SurfaceGUIs are overlapping with eachother.

I have tried:

  • using a decal instead of a surfacegui on the well’s ground
  • setting the zindexbehavior to global on each one of them
  • having a higher zindex on the 2d rig than the surfacegui on the ground
  • settings “AlwaysOnTop” to true for the 2d rig, but that ruins lighting for it.

This issue still persists. Does anyone have an idea on how I can fix this or a workaround?

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does it happen with other surfaceguis or just the wells ground? try setting the zoffset under to a negative value

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