The text is not anti-aliased. and it’s a blurry, low resolution gui.
I hope Roblox will fix this at some point.
I hope Roblox will fix this at some point.
To increase the quality, you can change the Canvas Size on the SurfaceGui’s properties
yes, the quality is according to this and not the brick’s size.
That’s the problem, I scaled the GUI using the CanvasSize property to make the text bigger, but the bigger it is, the more quality it loses.
It’s weird how ScreenGUIs are anti-aliased. but not surfaceGUIs.
lol
CanvanSize is basically Pixels, you’re doing the opposite change,
“180x105” means you’re setting that SurfaceGui’s resolution at 180x105 pixels, which is probably lower than a GUI’s shop icon.
try the opposite, such as 600x360
Okay, so uh…
What I figured out was
Go to the SurfaceGUI, then change the option SizingMode from PixelPerStud to FixedSize.
NOTE: It will make all your objects tiny but your just have to resize them to the size before, so it’ll be like working on a ScreenGui, so make a screenGUI take the frame from that put it in the surface gui.
Hope this helps