I’m working on a playground-type game for VR users to toy around with and I have tools on the hand with SurfaceGuis to display the current tool name, options, subtext, etc.
Some angles, the SurfaceGui seems to unrender even though I am looking directly at it in VR. This appears to be caused by the game using the correct orientation and the incorrect position. The orientation seems to match the headset’s orientation, however the position seems to be the center of the play area at the floor.
If you were to look at your tool from outside the center while facing towards the center, the SurfaceGui will unrender. If you turned around, it will re-render.
If you stood atop the center and looked down with your tool infront of your face, the SurfaceGui will unrender. If you look up, it will re-render
If you’re trying to work with your tool, you gotta get a bit fiddly with the angles to see what you’re doing.
Edit: After further investigation, it doesn’t seem to have anything to do with headset orientation. If the face of the SurfaceGui is not visible to a certain corner of your play space on the floor, the SurfaceGui will unrender.