SurfaceLight shadow errors

I’ve been working on the lighting for my Backrooms game and for some reason after setting the SurfaceLight angle to 180 it’s been causing some strange behaviour.
My lighting is set to Future.
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Try moving the light sources up a little, it might be too low.

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Those are just shadows?

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Yeah but they look weird since there’s loads of them intersecting like that

Moving it up clips it into the ceiling, I have to move it down but if I move it down I have to completely detatch it from the ceiling which looks really bad.

Turning off CastShadow on the grey part fixed the funky shadow in the first image.

I think it’s because Roblox doesn’t have any proper Indirect Lighting:

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Even though those shadows probably should be there due to the light sources being obstructed by the walls, it might be very obvious and weird looking because it’s too abrupt due to the lack of indirect lighting.

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