Sway/roll bar script doesn't work

Hello! I am trying to develop a car handling system for my racing game, I wanted to add sway bars to my car, so I picked this way of implementing it but I wasn’t able to do it the car still flips in sharp turns randomly flings, etc. The script on the link is written for unity I tried my best to turn it into a Roblox script

wheel pos = ray origins
hit pos = rayResult.Position s

local function travelCalc(tekerPos,HitPos)
	local a = CFrame.new(tekerPos) * (carCenterMassPart.CFrame - carCenterMassPart.Position)
	local x=(a:ToObjectSpace(CFrame.new(HitPos))).Y*-1
	local y=(x-wheelRad)/maxSpringLenght
	
	return y
end

local function rollBarFunc(dt)
	local travelL=1
	local travelR=1
	rollBar = car.Config.Suspension.RollBar.Value
	if (isAir[1] == false) then
		travelL = travelCalc(wheelPoses[1],hitPoses[1]);
	end
	if (isAir[2] == false) then
		travelR = travelCalc(wheelPoses[2],hitPoses[2]);
	end
	local antiRollPower = (travelL - travelR) * rollBar;
	if isAir[1] == false then
		carCenterMassPart:ApplyImpulseAtPosition(carCenterMassPart.CFrame.UpVector*-1*antiRollPower, hitPoses[1] + (wheelRad * carCenterMassPart.CFrame.UpVector));
	end
	if	isAir[2]==false	 then
		carCenterMassPart:ApplyImpulseAtPosition(carCenterMassPart.CFrame.UpVector* antiRollPower, hitPoses[2] + (wheelRad * carCenterMassPart.CFrame.UpVector));
	end		
	--
	travelL=1
	travelR=1
	rollBar = car.Config.Suspension.RollBar.Value
	if (isAir[3] == false) then
		travelL = travelCalc(wheelPoses[3],hitPoses[3]);
	end
	if (isAir[4] == false) then
		travelR = travelCalc(wheelPoses[4],hitPoses[4]);
	end
	antiRollPower = (travelL - travelR) * rollBar;
	if isAir[3] == false then
		carCenterMassPart:ApplyImpulseAtPosition(carCenterMassPart.CFrame.UpVector*-1*antiRollPower, hitPoses[3] + (wheelRad * carCenterMassPart.CFrame.UpVector));
	end
	if	isAir[4]==false	 then
		carCenterMassPart:ApplyImpulseAtPosition(carCenterMassPart.CFrame.UpVector* antiRollPower, hitPoses[4] + (wheelRad * carCenterMassPart.CFrame.UpVector));
	end		
end

did I get the calculation wrong or something any help would be appreciated :happy3:

no I won’t lover the center of the mass to an unrealistic point nor add weight to the car because it makes the car behave awkerdly