When getting in Water terrain, and swimming up a slope (a wedge in this case), you are allowed to flop like a fish on the floor, until you jump and stop the effect. Ignore the background happenings…
My MaxSlopeAngle (forgot what it’s called) is set to the default number.
Expected behavior
The swimming effect should stop when I exit the water, slope or not.
Thanks for the report! We flipped some flags right around the time this was posted trying to address similar issues. Can you confirm if this is still happening? If so, can you provide a reproducer?
Hi! So i tested the same place from the video to see if the bug was fixed and it still occured, but when i tested a reproduction place with the same structure, it didn’t happen.
Original place:
Reproduction place:
Perhaps this bug only occurs for terrain water that is loaded from TerrainRegion during runtime?
@ScrollFrameRotation Do you have the GettingUp humanoid state disabled in your game? I was stepping through a debug build and it looks like that might be the case. If I’m interpreting our code correctly, that state is needed to be active in order for the humanoid to transition from swimming back to standing,
Hey! I checked and I do infact disable the GettingUp state in a LocalScript. Thanks! (might honestly keep this in the game since its funny and it doesn’t affect anything)