Hello Everyone! I am writing to ask about changing animations mid-game.
Why?
I am making a 2.5D fighting with custom idle animations and here is what it’s like so far:
As you can tell I don’t want the players backside to be showing.
What have you done yet?
So at first, I tried having a custom value to store animation Id’s, and modify the default Animate script to have a .Changed feature (just for testing)
Here is the modified code:
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
-- humanoidAnimatePlayEmote.lua
local Figure = Character
local Torso = Figure:WaitForChild("Torso")
local RightShoulder = Torso:WaitForChild("Right Shoulder")
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
local RightHip = Torso:WaitForChild("Right Hip")
local LeftHip = Torso:WaitForChild("Left Hip")
local Neck = Torso:WaitForChild("Neck")
local Humanoid = Figure:WaitForChild("Humanoid")
local IdleId = Figure:WaitForChild('IdleId')
local pose = "Standing"
IdleId.Changed:Connect(function()
script.idle.Animation1.AnimationId = IdleId.Value
script.idle.Animation2.AnimationId = IdleId.Value
end)
What’s the issue?
The actual animation changes take effect perfectly CLIENT SIDED ONLY
(Reference Image):
But in the server:
How can I have the desired effects but replicate it to the server?