For testing I’ve been putting my guns inside the arms viewmodel, but now that I have made multiple guns how can I switch between them without creating multiple viewmodels and just changing out the gun model?
Would I create a motor6d for all the guns and the link them to the arms but keep them in replicated? Would that create issues for animations? Scripting in the motors seems extremely tedious to do for multiple models so I’m hoping there is a better method.
sorry for the late reply, I’m not really sure I get what you mean.
Would a weld make it harder to animate the right hand moving, since the gun would move with it. Example: animating an inspect animation with an m4 and slapping the forward assist with the right hand
Oh, I meant when you attach the tool to the arm. I guess a Motor6D can be used but you wouldn’t mainly use it for recoil.
I’ve just recently started creating a viewmodel system to replace the current FPS system I have, and I ran into this exact same question. The problem is that if you have multiple viewmodels, they won’t be consistent. So, I’m still probably going to have a viewmodel of the arms, but the gun’s settings will tell it where the arms should be positioned. You can also animate them using the animation editor.