Sword also moves when i rotate it in blender, is there any fix or do i have to animate in roblox studio?

when i rotate said sword in an axis, it rotates while also moving, so for example if i put it at 90 degrees on the x axis it wont even be in the characters arm anymore, do i have to animate it in the roblox animator?

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(more information would help)

I’m assuming the problem you are encountering is because the origin of the sword is the origin of the world instead of the base of the sword.

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how would i change that origin point?

right-click the sword

did that and its the same thing

Try moving it manually. If you shift right-click you can move the 3d cursor. Once the 3d cursor is where you want the origin to be then right-click the sword > Set origin > origin to 3d Cursor.

nope, still the same thing, i still dont know if it helps but there are 2 rigs, the r6 rig and the handle with a humanoid root part

Could you provide screenshots of what you are trying to do?

trying to spin the sword in the hand without having to move it to be aproximately where it should be

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are you in blender or Roblox studio?

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well im trying to do that in blender

So when you move the origin of the sword, to the base/hilt/handle or the sword. and rotate it (object mode) It rotates out of the character’s hand>

(screenshots would help)

rotated 90 degrees on z axis

It seems to be rotating around the handle… Move it to the base of the sword

Now I look kinda dumb… You are a life saver thanks so much

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No problem~ Glad I could help!

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