Hello guys! I’m new to animation and I’m trying to animate this sword animation where they swing their sword and a projectile comes out in front of them; however, my sword animation looks very bad since the rig’s right arm looks completely out of place when swinging it. I don’t know how to fix this
The right arm is completely fine imo. Just keep in mind that right after the animation the arms will go back to normal so this is technically not the finished animation. I recommend putting it into your system first and seeing how it looks then tweaking it since you’re new. Also… use easing styles and directions, they make your animations look a whole lot smoother also, move the torso with the arms it will make it look more natural.
Wait how does it look fine though? I usually try to make it look realistic and it looks like that the right arm is disconnected and I tried moving the torso but for some reason it just moved the entire rig instead of just the torso
it really depends on what you’re going for but usually for r6 the “rules” of animation let the arms go off of the body. If you want a more realistic look, keep the arm attached but move the torso instead. Hope this helps!
The torso moves all the limbs to my knowledge but yes after you move the torso you would just re-adjust the limbs to their normal positions or you can copy their positions and paste it in if you’d like to save time.