Sword Behaving Oddly

A tool has been acting very strangely when equipped. It is not anchored and CanCollide is set to false. It is welded together.

The welding setup (used a plugin):
Screenshot (199)

Weld (Script):

tool = script.Parent
while not tool:FindFirstChild("WeldProfile") do wait() end
profile = tool.WeldProfile
function reweld()
	for k, v in pairs(profile:GetChildren()) do
		local b = v.Value
		b:BreakJoints()
		local w = Instance.new("ManualWeld")
		w.Name = "HandleWeld"
		w.Part0 = b
		w.Part1 = profile.Value
		w.C0 = v.C0.Value
		w.C1 = v.C1.Value
		w.Parent = game.JointsService
	end
end
tool.AncestryChanged:connect(reweld)
reweld()

WeldBackup (LocalScript):

tool = script.Parent
while not tool:FindFirstChild("WeldProfile") do wait() end
profile = tool.WeldProfile
function reweld()
	for k, v in pairs(profile:GetChildren()) do
		local b = v.Value
		b:BreakJoints()
		local w = Instance.new("ManualWeld")
		w.Name = "HandleWeld"
		w.Part0 = b
		w.Part1 = profile.Value
		w.C0 = v.C0.Value
		w.C1 = v.C1.Value
		w.Parent = game.JointsService
	end
end
tool.AncestryChanged:connect(reweld)
reweld()
1 Like

Maybe try changing the Density in CustomPhysicalProperties? It looks like it’s just really heavy.

Just wondering but how did you do the chat thingy with the titles

How do I access this? Nothing came up when I searched in Properties.

Try this tutorial: How To Create CHAT TAGS With TextChatService (Roblox Studio) (youtube.com)

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Should be under the “Part” section.
image

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turn massless to true on all basepart descendants

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