hey it’s me again,so there’s my sword which now does the animation but doesn’t dammages the dummy more than once
so could someone review the script and local script?
no idea why it does that
()
hey it’s me again,so there’s my sword which now does the animation but doesn’t dammages the dummy more than once
so could someone review the script and local script?
no idea why it does that
()
I would recommend subtracting the humanoids health instead
Humanoid.Health - amount
One reason Take Damage might not work is because it only works if a torso is present inside the humanoid you are hitting also it’s a bit wonky
Here is also a resource:
You would have to do something like:
Humanoid.Health = Humanoid.Health - 50
Your current script would return an error. Also, for the future, the red (sometimes blue) line under the “-“ means that there is something wrong with it. If you hover your mouse it will tell you what the error is.
You aren’t setting CanDamage back to true after you set it to false. Since the script checks if it is true before continuing, you need to make sure it gets set back to true.
i’m kind of a newbie with the Scripting so i Don’t really understand what you’re saying
On line 3 of the server script, you set script.Parent.CanDamage.Value
to false. However, you never set it back to true in a server script. Instead, you’re setting it in a LocalScript. With how the roblox client-server model works, this change won’t replicate back to the server.
To fix this, you need to put script.Parent.CanDamage.Value = true
at some point in the touched event in the server script after waiting a second.
In addition to what realhigbead said,
‘Humanoid.Health’ isn’t defined so your script won’t work.
You would have to use the same ‘reference’ on both sides of the equal side.
p.Parent.Humanoid.Health = p.Parent.Humanoid.Health - 50
you have to set the value t true again
it’s working but the problem is that i’m one shoting every dummy in the server, can you be a bit more precise at where i should put script.Parent.CanDamage.Value = true
Put a wait(1)
in-between CanDamage = true
and Health = Health - 50
to match the LocalScript’s debounce.
now i hit them once normaly and for the second hit they all get one shot
Could you re-send the script with the changes?
This Could be a simple Debounce issue, try placing print(“Test”) in your touched function and see how many times “Test” is printed
If you mean they are each getting killed in two hits, that is because you are dealing 50 damage twice (which is 100 damage; their whole health bar).
Set the damage based on how many hits you would like each kill to take.
If this is not the issue you are having, do please post your new code and be more specific with what the issue is.