Oh well, this is my second time posting this. This game was created by me and a friend for fun last summer and then the owner sold it off to 2 people and then we got in contact with one of the owners who then said the guy who sold it to him said he made it all himself until I joined and then he apologized and said he’d sell it back in a week. At that point, I wasn’t angry anymore and then I deleted the previous post I made on this. And we waited and he sells it to another group after removing all of our credit and saying he didn’t know it was poisoned.
I’m quite done with this game at this point, I tried. It’s not the greatest code-wise but I learned a lot when making it. I’m sorry to everyone involved and scammed in this trainwreck, but it’s clear the game isn’t making a return and I want to make the best of it by allowing people to take what they want from the game itself. I hope you guys enjoy me and @isieskys game contribution. It’s really sad that I’m posting this again after spending so long on it, but it is what it is I suppose.
Features
40+ swords
A functional material-based ui
A functional shop
Custom sword handling system
1V1s
20+ custom admin commands
Time & Kills leaderboard as well as a functional donation one
They aren’t asking for feedback on their creation.
They’re giving out the source code if one of the games they worked on to the community.
By the way, instead than nitpicking on which category this post should go in, you should respect the fact that the OP is giving out an entire game to the community.
I did not thank you!! I was hoping the post won’t be taken down! Some mods are stricter, so it would be considerable to keep it on the safest category possible.
The majority of the swords, like the “Bri’ish” sword are unobtainable. Is there any way to add them to the game, like as additional rewards for kills/time, or maybe even allowing admins to enter their ID somewhere giving them the sword?
Nope, sorry. I’ve got the majority of the game functional though. I could send you the game file if you’d like. I worked on it for a bit but I’m done now.
Altho it does seems like at one point in time some kind of localscript-based anti cheat was implemented for player’s speed, jump power and whatnot which could be that, still sketchy tho.
@OP
Great ressource, been digging thro the game’s framework, altho the organization is fairly confusing at first, it’s still somewhat good.
Hahaha! I was like “what could that even be??” and I looked into it and I remembered. At one time, the custom hitbox system I’d made, I didn’t want people to decompile the scripts and reverse engineer it that way, so I obfuscated like
for i = 1,10 do
end
and put that into the script a few times because it’d crash the decompiler since it was so large
I also am looking back at this code for fun now and it genuinely hurts to see how I could’ve let myself write this. This code is barely even functional, I’m astonished it worked at all, it was not planned at all and improvised so much and just stitched together.