'Sword'-fighting Delay/Reach

This is going to be a difficult one to explain. I’m apart of a ‘sword’-fighting community, except it’s not with swords (re-meshed version) and they do about 90% less damage, to make it more skill-based. However, due to this damage reduction, there’s a lot of delay and reach.

I define reach as one person seeing something different than the other, so a person is being chased with a ‘sword’ but they are getting hit whilst the player isn’t near them on their screen, but they are there on the screen of the person who is hitting them.

I’ve always put this issue down to people’s ping due to different timezones and connectivity strengths, however I recently read an article on Network Ownership and I’m curious if that has anything to do with the delay and reach. I’m willing to give someone the file of the tool to help find the root cause of this problem.

This video will introduce you to some topics regarding multiplayer games. Every online game has this problem and it’s not something you can solve. ROBLOX has bad servers for games involving precision and skill. Not much to do. Perhaps in the future they let you host your own servers and you can get the performance required for skilled game play.

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