I have this basic script inside of ServerScriptService:
print("Run")
game.Players.PlayerAdded:Connect(function(plr)
print(plr.Name.."Joined the game.")
local CS = game:GetService("ReplicatedStorage"):WaitForChild("CS"):Clone()
print("Cloned.")
wait(5)
CS.Parent = plr.Backpack
CS.Parent = plr.StarterGear
print("Given")
end)
print("ended")
So that script didn’t fully work, I tried it with 2 players and the sword is added to the player’s starter gear, but nothing inside of the backpack and I don’t want the player to reset so they could get the sword I want them to have it as soon as they join the game.
My output while in game with 2 players:
My explorer while in game with 2 players:
I tried running it with one player and I got the same result, I have no idea why that happens.